Effectiveness of VR-Based Cognitive Training and Games on Cognitive Rehabilitation in Patients With MCI: A Systematic Review and Meta-Analysis

Frontiers in Neurology

Yuan, P., Chen, J., et al. (2025).

Frontiers in Neurology, 16, 1691344.

<div>This systematic review with meta-analysis investigates the effects of virtual reality (VR)-based cognitive training and gaming on overall cognitive function in adults, 55 years and older, with mild cognitive impairment (MCI).</div>

National Social Science Fund of China



January 2013 to July 2025

<div>Randomized controlled trials</div>

11

<div>Overall, VR-based cognitive interventions demonstrated significant, moderate improvements in cognitive outcomes (Hedges&rsquo;s g=0.6) in older adults with MCI. VR games showed greater effects (Hedges&rsquo;s g=0.68) than cognitive training (Hedges&rsquo;s g=0.52). Further analysis of the moderating effects of different intervention factors found the following:</div> <div> <ul> <li>The level of VR immersion demonstrated statistically significant, positive moderating effects on cognitive outcomes (coefficient &beta;=0.834), with higher levels of immersion showing an association with greater effects.</li> <li>Intervention duration and blinding showed meaningful effects, but did not reach statistical significance.</li> <li>VR intervention type and outcome measurement characteristics showed no effects as moderators.</li> </ul> </div> <div>Limitations of this review include the paucity of studies, small sample sizes, lack of long-term follow-up data, lack of geographical diversity, inconsistent definitions and measures of VR-immersion levels, and lack of double-blinding across the included studies. Additional multi-center research is needed to investigate long-term efficacy, the effects in culturally diverse populations, and the impact of personalized intervention protocols on cognitive outcomes in adults with MCI.</div>